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Article | 07-May-2018

The Remote Control System Based on the Virtual Reality

Aiming at the issues of random delay and delay uncertainty of the control information network, a kind of network remote closed-loop control structure based on virtual reality simulation is proposed. The method in accordance with the idea of open-loop system to achieve closed-loop control make the influence of network latency excluded real-time little closed-loop control system of controlled object value and no effect on the characteristics of the controlled object. Simulation results show that

Su Xiaohui, Dong Qiyu, Huang Mengyao, Xu Shuping

International Journal of Advanced Network, Monitoring and Controls, Volume 3 , ISSUE 2, 22–27

Article | 30-November-2018

Research on Digital Modeling and Optimization of Virtual Reality Scene

I. INTRODUCTION Virtual reality technology[1,2] can create an environment similar to the real society and enable people to interact with the virtual environment with multidimensional information. The campus roaming system on the basis of geography, virtual reality, multimedia, broadband and other technologies, combining the content of attributes and geospatial information, constructs a realistic virtual campus environment. Users can access the campus landscape through computer networks and use

Wenjing Xu, Pingping Liu, Zhaopan Lu

International Journal of Advanced Network, Monitoring and Controls, Volume 3 , ISSUE 4, 69–76

Editorial | 30-November-2019

Eye tracking and virtual reality in the rehabilitation of mobility of hemianopia patients: a user experience study

large for some people, as it is difficult to transfer learned perceptual skills to a new task (Ellison and Walsh, 1998). At present, the training environment transitions from a rather simple, static and predictable situation (step 3) to a dynamic environment (step 4 and 5). Therefore, having intermediate levels of difficulty, complexity and predictability would ease the transition between these steps. A possible way to achieve this is by using virtual reality (VR). In VR it is possible to create

Birte Gestefeld, Jan Koopman, Anne Vrijling, Frans W. Cornelissen, Gera de Haan

International Journal of Orientation & Mobility, Volume 11 , ISSUE 1, 7–19

Article | 12-April-2018

Application Research of Virtual 3D Animation Technology in the Design of Human Computer Interface

As everyone knows, the time of virtual reality has come, how to control and correct use of VR has become a significant topic. "In the era of virtual reality better human-computer interaction", "virtual reality interactive context and traditional context where is the difference in space", "touch interactive virtual reality experience what? Through the man-machine interface design, the use of virtual 3D animation technology, implementation of new methods and new ways of

Zhou Xiaocheng

International Journal of Advanced Network, Monitoring and Controls, Volume 2 , ISSUE 3, 103–108

Article | 09-April-2018

Construction and Visualization of 3D Landscape

In order to know the operation condition before working, and reduce the risk of serious accidents of coal production industry. In this paper, by analyzing the characteristics of the environment of underground mine, using virtual reality technology, combined with the 3d Max modeling techniques and VC++ calling the OpenGL graphics interface techniques, the models are well optimized based on progressive mesh LOD algorithm for edge collapse. Using high-tech computer technology to simulate realistic

Pingping Liu, Zhaopan Lu

International Journal of Advanced Network, Monitoring and Controls, Volume 2 , ISSUE 3, 1–5

Research Article | 01-September-2011

VIRTUAL FIGURE PRESENTATION USING PRESSURE-SLIPPAGE-GENERATION TACTILE MOUSE

Since our tactile mouse can generate not only distributed pressure but also slippage force, it is expected that it can enhance the reality degree of virtual reality generated by it compared to conventional tactile displays. In previous works, this tactile mouse was effective for edge tracing of virtual figures. However, advanced tests are required using psychophysical experiments to evaluate this tactile display. In this paper, four virtual relief-like figures, a triangle, square, pentagon and

Yiru Zhou, Xuecheng Yin, Masahiro Ohka

International Journal on Smart Sensing and Intelligent Systems, Volume 4 , ISSUE 3, 454–466

Article | 05-June-2013

Object Handling Precision Using Mouse-like Haptic Display Generating Tactile and Force Sensation

This paper presents development of new haptic display capable of stimulating the muscles and tendons of the forearms as well as the tactile receptors in the fingers as a new approach for virtual reality device. Investigation of simultaneous presentation of both tactile and force effects are conducted and presented in this paper. The haptic display consists of a tactile display with a 4-by-12 array of stimulus pins driven by micro-actuators and an articulated manipulator. The display’s handle

Satoshi Tsuboi, Masahiro Ohka, Hanafiah Yussof, Ahmad Khushairy Makhtar, Siti Nora Basir

International Journal on Smart Sensing and Intelligent Systems, Volume 6 , ISSUE 3, 810–832

Article | 07-May-2018

Research on Bounding Volume Boxes Collision Detection Algorithm in Virtual Reality Technology

Wan Chao, Liu Pingping, Hong Bo

International Journal of Advanced Network, Monitoring and Controls, Volume 3 , ISSUE 2, 84–88

Research Article | 13-December-2017

A Spherical Haptic Interface with Unlimited Workspace

Yuichi Tsumaki, Takeshi Ohgi, Arata Niiyama

International Journal on Smart Sensing and Intelligent Systems, Volume 3 , ISSUE 3, 376–388

Article | 30-November-2020

Review of Bounding Box Algorithm Based on 3D Point Cloud

I. INTRODUCTION Virtual reality technology is closely related to many disciplines, which is widely used in simulation teaching, medical surgery, urban planning, industrial simulation and other fields [1]. In various virtual reality applications, objects in the virtual system often collide with each other due to the interaction between users and objects in the virtual environment. In order to maintain the authenticity of the virtual environment, the system needs to timely judge the occurrence of

He Siwei, Liu Baolong

International Journal of Advanced Network, Monitoring and Controls, Volume 6 , ISSUE 1, 18–23

Article | 01-September-2016

VISUALIZATION TECHNOLOGY OF THE MICROSTRUCTURE OF RESERVOIR CORE

To solve the problem in conventional technologies of analysis and integration in micro scale of reservoir core, virtual reality and visualization technology can be used in the research of reservoir core microstructure. Integrated with practical research and application works, the modeling method of reservoir core and the database store method of microstructure model are analyzed and discussed. A skeleton extraction algorithm based on maximum circumsphere method is proposed to achieve the

Niu Wenjie, Xu Qingqing, Xu Ying, Xu Guohui, Wang Xiaobin, Zheng Shipo, Liu He

International Journal on Smart Sensing and Intelligent Systems, Volume 9 , ISSUE 3, 1479–1496

research-article | 30-November-2018

IT TECHNOLOGIES IN ARCHITECTURE AND SPACE REPRESENTATION. BRUNO ZEVI METHODS REVISED

architecture, which is not characterized by the form of buildings, their style or technology, but a design process based on a model in a digital environment. According to his interpretation, the virtual prototype allows “simulating visual, functional, structural, environmental and even economic properties (...), modifying them until such point as the required result is achieved” [11]. Elizabeth Grosz calls virtual reality a parallel world and notes that it always existed, it is a place for potential

Aleksandra ŚLIWA

Architecture, Civil Engineering, Environment, Volume 12 , ISSUE 3, 35–40

Research Article | 01-September-2014

AUGMENTED REALITY GAME BASED MULTI-USAGE REHABILITATION THERAPIST FOR STROKE PATIENTS

N.I. De Leon, S.K. Bhatt, Adel Al-Jumaily

International Journal on Smart Sensing and Intelligent Systems, Volume 7 , ISSUE 3, 1044–1058

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